

If the creature fails this Reflex save, it is forced to make the above Fortitude save. Should any creature make a melee attack against the blood chemist with a slashing or piercing weapon without reach, the creature must make a Reflex save to avoid being splattered with blood. Any creature that bites or imbibes the blood of the blood chemist must make a Fortitude saving throw or be sickened for 1d4 rounds. Tainted Blood (Ex) A blood chemist has manipulated his own blood chemistry to such a degree, that it has become tainted. Whenever a blood chemist drinks a blood mutagen, the effects of any previous blood mutagen immediately end.Īt 6th level, upon imbibing his blood mutagen, it grants the blood chemist both his first and second bloodline powers for 10 minutes per blood chemist level. (Although if the other blood chemist creates a different blood mutagen, the effects of the “stolen” blood mutagen immediately cease.) The effects of a blood mutagen do not stack. A blood chemist uses his Intelligence instead of charisma to determine any bloodline power effects.Ī non-blood chemist who drinks a blood mutagen must make a Fortitude save (DC 10 + 1/2 the blood chemist’s level + the blood chemist’s Intelligence modifier) or become nauseated for 1 hour-a non-blood chemist can never gain the benefit of a blood mutagen, but a blood chemist can gain the effects of another blood chemist’s mutagen if he drinks it.

Upon being imbibed, the blood mutagen grants the blood chemist his first bloodline power for 10 minutes per blood chemist level. It’s a standard action to drink a mutagen. Once the bloodline is chosen, it cannot be changed. When a blood chemist first brews a blood mutagen, he selects one sorcerer’s bloodline (including wildblooded).

As with an extract or bomb, a mutagen that is not in a blood chemist’s possession becomes inert until a blood chemist picks it up again. A blood chemist can only maintain one dose of blood mutagen at a time-if he brews a second dose, any existing blood mutagen becomes inert. It takes 1 hour to brew a dose of blood mutagen, and once brewed, it remains potent until used.
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Weapon and Armor Proficiency The blood chemist is proficient with all simple weapons and bombs, with light armor, but not with shields.īlood Mutagen (Su) At 1st level, a blood chemist discovers how to create a blood mutagen that he can imbibe in order to gain the benefits of a single sorcerer’s bloodline. A blood chemist gains a number of ranks at each level equal to 4 + Int modifier.Īlchemy, bomb 1d4, brew potion, blood mutagen, tainted bloodĭiscovery, disease resistance +2, poison use Bonus Skills and Ranks: The blood chemist may select three sorcerer skills to add to his class skills in addition to the normal alchemist class skills.
